- Wed Jan 21, 2026 3:10 am
#3286
In ARC Raiders, the Magnetron is a top-tier loot: sells for 6,000 coins, recycles into epic Magnetic Accelerator + Steel Spring, and powers quests like Tian Wen's Snap and Salvage.
That purple epic shimmer in ARC Raiders is a proper mood swing. One second you're looting like it's a grocery run, the next you're whispering "please be good" at your screen. When a Magnetron pops out, you can feel the whole raid tilt in your favour. And yeah, sometimes you're broke, insurance is due, and you're tempted to just cash out—same as when people top up fast through EZNPC to keep their loadouts rolling instead of grinding all night. The point is, a Magnetron is one of those items where a tiny choice can snowball into a rich stash or a constant rebuild loop.
Coins Versus Space
The clean sale price is 6,000 coins, no questions asked. That alone makes it a "take it and leave" kind of loot when your bag's getting tight. But the real trick is how little it costs you to carry. It's light, and it stacks three per slot, so one slot can basically be 18,000 coins in a neat little bundle. Compare that to hauling chunky weapon bits that weigh you down and don't even sell for much. On rough streaks, I'll do a safer run with a cheap kit and hunt for one or two Magnetrons just to stabilise my economy. It's boring, but it works.
Why Recycling Often Wins
Here's where people mess up: selling everything feels good, right up until you hit the workbench wall. If you recycle a Magnetron, you get a Magnetic Accelerator and a Steel Spring—both epic refined materials, and both a headache to farm on purpose. You'll want them for higher-end mods and augments, the stuff that actually changes how your kit plays. If you're planning to build long-term, recycling is often the smarter move. You're basically converting one lucky drop into two annoying bottlenecks you won't have to chase later.
Quest Insurance and Where to Loot
Don't forget the quest angle, either. Tian Wen's "Snap and Salvage" can straight-up stall your progress if you've sold what you needed. Keep at least two Magnetrons tucked away, even if you're desperate for coins. As for where they show up, low-tier zones just don't feel worth the time. Indoor, high-risk spots are the play: Stella Montis Security Checkpoint and the Business Center are my usual targets, especially breached red lockers and office containers. The Rocket Assembly building at the Spaceport can also pay out, but it's busy, and you'll run into squads who had the same idea.
How I Decide Mid-Raid
My rule is simple: if my stash is hurting, I sell one; if my crafting is behind, I recycle; if a quest needs it, I hoard it. That way you're not making the decision on adrenaline while someone's footsteps are coming up the stairs. Magnetrons are rare enough that you should treat them like a plan, not a bonus. And if you're already sitting on a stack and just want to keep your runs funded without stress, a lot of players pair smart looting with options like ARC Raiders Coins so they can focus on fights and upgrades instead of scraping for every last coin.`
Contatc us:Where to Find Humidifiers in Arc Raiders
That purple epic shimmer in ARC Raiders is a proper mood swing. One second you're looting like it's a grocery run, the next you're whispering "please be good" at your screen. When a Magnetron pops out, you can feel the whole raid tilt in your favour. And yeah, sometimes you're broke, insurance is due, and you're tempted to just cash out—same as when people top up fast through EZNPC to keep their loadouts rolling instead of grinding all night. The point is, a Magnetron is one of those items where a tiny choice can snowball into a rich stash or a constant rebuild loop.
Coins Versus Space
The clean sale price is 6,000 coins, no questions asked. That alone makes it a "take it and leave" kind of loot when your bag's getting tight. But the real trick is how little it costs you to carry. It's light, and it stacks three per slot, so one slot can basically be 18,000 coins in a neat little bundle. Compare that to hauling chunky weapon bits that weigh you down and don't even sell for much. On rough streaks, I'll do a safer run with a cheap kit and hunt for one or two Magnetrons just to stabilise my economy. It's boring, but it works.
Why Recycling Often Wins
Here's where people mess up: selling everything feels good, right up until you hit the workbench wall. If you recycle a Magnetron, you get a Magnetic Accelerator and a Steel Spring—both epic refined materials, and both a headache to farm on purpose. You'll want them for higher-end mods and augments, the stuff that actually changes how your kit plays. If you're planning to build long-term, recycling is often the smarter move. You're basically converting one lucky drop into two annoying bottlenecks you won't have to chase later.
Quest Insurance and Where to Loot
Don't forget the quest angle, either. Tian Wen's "Snap and Salvage" can straight-up stall your progress if you've sold what you needed. Keep at least two Magnetrons tucked away, even if you're desperate for coins. As for where they show up, low-tier zones just don't feel worth the time. Indoor, high-risk spots are the play: Stella Montis Security Checkpoint and the Business Center are my usual targets, especially breached red lockers and office containers. The Rocket Assembly building at the Spaceport can also pay out, but it's busy, and you'll run into squads who had the same idea.
How I Decide Mid-Raid
My rule is simple: if my stash is hurting, I sell one; if my crafting is behind, I recycle; if a quest needs it, I hoard it. That way you're not making the decision on adrenaline while someone's footsteps are coming up the stairs. Magnetrons are rare enough that you should treat them like a plan, not a bonus. And if you're already sitting on a stack and just want to keep your runs funded without stress, a lot of players pair smart looting with options like ARC Raiders Coins so they can focus on fights and upgrades instead of scraping for every last coin.`
Contatc us:Where to Find Humidifiers in Arc Raiders
