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A Shift Toward Weekly Progression Gates

One of the most noticeable design changes in Season 3 is the move away from unlimited farming toward strict weekly caps. Rather than rewarding time spent endlessly grinding, the system now enforces a hard ceiling on how much progression you can gain each week through key activities.

This fundamentally changes how players approach their weekly routine. Instead of “the more you play, the more you gain,” the game now pushes a “plan your week efficiently” mindset.

Major Weekly Reward Caps

Major Weekly Reward Caps:Several core reward systems have been standardized and limited across the server to create a more controlled progression environment:

Expedition rewards are now capped at 14 per week per server.
Transcendence rewards are limited to 7 per week.
Daily dungeon entries have been standardized to 14 total weekly entries per server.
Abyss Points (AP) earnings from both PvE and PvP are combined into a single weekly cap of 400,000 AP.
Tree Festival Keys are limited to 7 per week for normal accounts, and 14 per week for subscribed players.

These changes effectively unify progression pacing across the entire player base. High-playtime users can no longer infinitely outpace others simply by extending farming hours, while more casual players are less likely to feel completely left behind.

However, it also introduces a new kind of pressure: efficiency becomes more important than raw playtime. Missing weekly caps now feels more impactful than missing a grinding session in older systems.

Economic Balancing and Kinah System Overhaul

Alongside progression caps, the economic structure of Aion 2 has also undergone a major redesign. The focus here is clearly on reducing inflation, limiting bot-driven currency generation, and controlling multi-account exploitation.

Dual-Currency System: Balikinah vs Regular Kinah

One of the biggest changes is the introduction of a split currency system:

Balikinah is a bound currency used exclusively for gear enhancement and cannot be traded or stored freely.
Regular Kinah remains the tradable currency used for market transactions and player-driven economy activities.

This separation helps isolate progression power from market manipulation. In theory, even if inflation affects the trade economy, character progression remains more stable.

Open-World Farming Restrictions

Open-world farming has been heavily reduced in efficiency:

Daily Kinah generation from open-world fields has been cut from 2,000,000 down to 1,000,000.
After reaching the limit, further drops are disabled entirely.

This is one of the strongest anti-bot measures in the update. It prevents automated farming characters from endlessly generating currency in safe, repeatable loops.

For regular players, it means open-world grinding is no longer the primary source of income it once was. Instead, it becomes supplemental rather than central to progression.

Multi-Character Diminishing Returns

To further discourage alt farming and multi-character abuse, a diminishing return system has been introduced:

The first four characters on an account receive full open-world cube rewards.
Every additional character beyond the fourth suffers a 20% progressive penalty.

This system directly targets large-scale account farming setups, which have historically been one of the main drivers of inflation in MMORPG economies.

For normal players with a few alts, the impact is mild. For heavy multi-account users, however, the profitability drops significantly.

Reduced Costs for Stigma Transformation

Not all economic changes are restrictive. Some adjustments actually make progression smoother for legitimate players.

One of the most player-friendly updates is the reduction in Kinah costs for stigma transformation:

Previously, full transformation cost around 1,000,000 Kinah.
Now it has been reduced to approximately 200,000 Kinah.

This change lowers the barrier for character experimentation and build flexibility, which is particularly helpful in a system where gearing decisions matter more due to capped progression.

Structural Adjustments and Anti-Exploit Measures

Beyond rewards and economy, the update also introduces stricter enforcement systems to maintain fairness across the server.

Anti-Macro Enforcement Policy

A new automated punishment system has been implemented to combat botting and macro usage more aggressively:

Accounts flagged by detection systems face an automatic 30-day suspension.
Illegally obtained items are deleted.
Pets and companion systems linked to flagged accounts are reset.
Kinah gained through exploitative methods is removed.

This is one of the most aggressive anti-cheat systems introduced so far, signaling a clear intent to stabilize the game’s long-term economy.

Substance Morphing Improvements

On the more convenience-oriented side, substance morphing has been significantly improved:

Higher-tier materials and medals can now be downgraded freely.
The process has a 100% success rate.
No Kinah cost is required.

This change removes a previously tedious layer of resource management and helps players convert materials more smoothly without economic friction.

What These Changes Mean for Players

Overall, the Season 3 update reshapes Aion 2 into a more controlled, system-driven progression experience.

For casual players, this is largely positive. Weekly caps reduce pressure and make it easier to stay competitive without excessive grinding. The reduced stigma costs and streamlined systems also make character development more accessible.

For high-end or hardcore players, the experience changes more dramatically. The ability to grind endlessly for advantage has been replaced with structured efficiency planning. Success now depends less on time investment and more on optimizing within fixed limits.

Economically, the game is clearly trying to stabilize itself against inflation and bot-driven exploitation. While this may slow overall wealth generation, it also creates a more predictable and controlled environment.

The Season 3 update represents a clear philosophical shift for Aion 2. It is no longer designed around infinite progression loops, but rather around regulated, weekly-paced advancement.

Whether this direction feels better or worse depends heavily on playstyle. Players who enjoy structured progression and balanced competition will likely appreciate the changes. Those who prefer open-ended grinding and economic freedom may find the new system more restrictive.

Either way, the update sets a strong precedent: progression in Aion 2 is no longer just about how long you play, but how intelligently you use your weekly limits.

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